![]() ![]() We have fixed most of the bugs caused by this change, but there might be a few regressions. The Toolset is now built using a newer version of the C++ compiler.Significantly optimized Build Module and Update Instances, as well as some minor operations like expanding an area that is not currently open.Test Module now correctly passes -userdirectory to the game when launching it.A memory leak that was observed when switching between areas has finally been fixed.After deleting, it now switches to the next item in the list.Inventory editor improvements - added key bindings:.To close a tab, right-click on the tab and choose 'Close' in the context menu.To enable them, go to Toolset settings -> Area editor -> Open areas in tabs, then restart the Toolset. Added support for opening multiple areas in tabs.Visual transforms currently only work on creatures, items, doors and non-static placeables.You can use Ctrl+Mousewheel to quickly scale objects.The new options are available in Adjust Location dialog.This build is based on 1.78 (8186), and is compatible with the latest stable release of the game. Neverwinter Nights Toolset 1.5.0.0 (8186) The binaries in this thread are outdated, please use the Toolset shipped with the game. Grab the new Toolset build, test it, and share your feedback in this thread.Īll the changes from this thread have been merged into 1.79 and later updates. We’re uploading an out-of-band update for the Toolset so that content creators could test it without having to wait for a patch (which will take a while with the work on the renderer and 64-bit integration). We’ve been substantially updating the Neverwinter Nights Toolset, and want you to test our newest build. ![]()
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